As promised, the ToC raid update. I’ve tried both 10 and 25 versions this week with no particular problems. This blog post here and the subsequent ones were a great help with the multitude of debuffs that ToC throws out at us. It did help me awesomely because I haven’t bothered to get DBM updated though I did see a barrage of /w coming through from fellow raiders’ DBMs when I got Leigon Flame in the Lord Jaraxxus encounter. Btw, 10man dropped no Trophy while 25 normal did. 25 also dropped a Crusader Orb which I won and kept to make Merlin’s Robes eventually.
It’s 5am in the morning and I still can’t get to sleep. I’m seriously not writing so well today so let’s do point form. (note points don’t necessarily link; random is as random is)
Northrend Beasts: Phase 1
- Make DPS /tar the adds in Phase 1 and kill them asap. They periodically lockout a healer for abt 6secs.
- When I have an add on me, I use instant heals PoM & CoH over Flash Heal because the stun might just kick in mid-cast.
- You won’t die from an add in 10man; bubble and renew, PoM as needed will suffice.
- You will die in 25man if the add isn’t killed eventually, they just hit harder.
- Spreading out is essential for 25man, else fire will cause some serious hurt to too many at a time.
- Fire in 10 seems manageable as long as ppl move asap.
- Stay out of fire and strafe rather than move forward or back.
- Move back and you risk range to the tanks; move front and you risk the boss AoE stun that locks you out for a while.
Northrend Beasts: Phase 2
- Get Grid configured for Burning Bile and Paralytic Poison.
- Ppl who get poisoned should move to the Burning Bile tank as soon as they turn green; try not to reverse that.
- People with Burning Bile running through the raid to get to a poisoned person will hurt everyone in their paths tremendously.
- In 10man, spreading out is essential when Burning Bile is being spewed on the raid.
- Too many ppl with Burning Bile will wipe a 10man when they hurt each other converging on a target with the poison to cleanse.
- We did this with 1 tank in 10man today and it is totally possible; but with near death moments for our tank.
Northrend Beasts: Phase 3
- Easiest part of the fight; just tank and spank.
- It is relatively easier on 10 than 25 because you see everyone on the minimap clearly.
- Need to be aware of where the targeted person is and avoid that area totally; sure death there.
- Might help if the poor targeted soul pings on map his location in 25.
- Grid can be config-ed for Artic Breath for you to gauge who needs heals and is out of action for that period.
- Healers should therefore space thereselves well so no 2 gets frozen at any one time.
- Grid should be config-ed for Legion Flame and Incinerate Flesh as priority.
- Contrary to belief, letting Incinerate Flesh get through is not always a raid wiping mistake; just additional burden to heals.
- Incinerate Flesh damage ticks raid-wide and can be mitigated by fast aoe heals that need not be huge.
- Biggest killer is a Legion Flame amongst the melee; 1 tick too late causes the whole melee group to hurt; 2 ticks might cause deaths.
- The mistresses really hurt, so you do have to big heal up those who get body slammed in case they get a freak combination with a curse/ lightning.
- You can see those infernos landing on you before they start to ‘hellfire’ and hurt; move.
- Towards the end of the fight is where the craziness is; fel fire patches everywhere, 2 mistresses up, Incinerate Flesh still on-going.. Conserve your mana.
- 25 tends to be overwhelmed by adds more so than in 10 and is a much more chaotic screen.
- Healers need to be spaced out evenly in this fight so everyone is in reach even when they’re kiting Legion Flame.
- Remember to dispel the buff on the boss.
- 1 more thing, don’t PoM or bubble the guy with Incinerate Flesh; the debuff doesn’t actually cause damage for PoM to trigger and count as a heal.